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- on mouseDown me
- repeat while the stillDown
- set the memberNum of sprite the spriteNum of me to 278
- updateStage()
- end repeat
- end
-
- on mouseUp me
- if rollOver(the clickOn) then
- case the volume of sound 10 of
- 0:
- set the volume of sound 10 to 255
- set the memberNum of sprite the spriteNum of me to 277
- otherwise:
- set the volume of sound 10 to 0
- set the memberNum of sprite the spriteNum of me to 278
- end case
- end if
- end
-
- on mouseEnter me
- cursor(280)
- end
-
- on mouseLeave me
- cursor(0)
- end
-